At that point if a creature is in range of the trap but hasn't triggered it themselves, then the trap itself would be making the attack. trigger a trap, assuming the trigger for the trap required 10 pounds or less of force to be exerted on it. The hand is unable to attack, and from a simulation perspective I always took that to mean that the hand is simply incapable of moving with enough force to do damage. Game" problems you run into with the game. This is one of those things that runs into the "Simulation Vs. ![]() Which at the end of the day is mostly sort of a rationalization of my feeling that if a player is going to violate the spirit of a spell that is obviously not intended to cause damage, they should at least have the courtesy to be more creative than just "I drop a thing." Pour out a vial of acid or something (the spell text says you can pour out liquids, and that would spread through the air enough that I wouldn't be at all uncomfortable calling it a saving throw thing). That said, an object small enough to be carried by mage hand and high enough up to cause damage would be so easy for someone aware of it to dodge that I think I still wouldn't require a saving throw to avoid it unless the caster were hidden from the target (or under similar circumstances). The idea of just stopping concentration I think does get around the need for an attack roll. With the caveat that I'm definitely not trying to get into an argument and am just sharing my own thoughts on things:Įvery one of those spells is an AoE, which, to my mind at least, very intuitively should require saving throws rather than attack rolls. There are plenty of spells that drop something from above and it requires a save (besides catapult): hail of thorns, call lightning, conjure volley, transmute rock, meteor swarm.Īnd if dropping something is too much like throwing, you can always just stop concentrating on the hand and let the item drop that way. gravity) the mechanics of aiming are the same, which is why I feel this is much more like an attack roll. Really the only difference between dropping something from 30 feet above their head and throwing the thing at them is the source of the propulsive force (thrower’s muscles vs. It’s certainly not the case that there’s no precedent for something like that requiring a save ( Catapult comes to mind), but conversely giants’ rocks are ranged attacks. The onus isn’t on the victim to get out of the way but on the caster to drop the thing accurately. ![]() Rocks falling from the ceiling aren’t being controlled by a spellcaster. In that sense, you can drop stuff to try and do damage without it going against the rules of the spell. When rocks fall from the ceiling, it doesn't make an attack to hit you, you make a save to avoid it. I sort of disagree with the others, but only slightly. Monstrous Compendium Vol 3: Minecraft Creatures
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